Many students focus better with something to hold. The cards become a part of the lesson, hands stay busy, and the mind doesn't wander.
Drawing a card means a student has to act, instead of just waiting to be called on. Even reluctant students join in, because the activity calls on them.
A little friendly competition goes a long way. Low stakes, but just high enough to matter, are often enough to pull in the one student who's always zoning out.
Display a set of questions on your smartboard and assign each one to a card. Students draw a card and answer the corresponding question. This creates an element of chance that keeps everyone engaged. You might also know this dopamine kick from your social media algorithms.
Do you ever find it difficult to make students listen proactively and give each other meaningful peer feedback? Try giving them cards representing agreement, disagreement, praise, or a request for more explanation. These can be used during discussions and presentations to encourage active listening and meaningful peer feedback.
Cards can help students give immediate feedback to one another. For example, learners might use specific cards to identify mistakes and suggest extensions. Like giving one student an ace and asking them to raise it every time their partner slips up. It is a fun, low-stress way to consolidate the rules of whatever you are trying to teach them.
Turn revision into a game by allowing students to keep cards when they answer questions correctly. As the lesson progresses, students build their collection. The one with the most cards at the end wins.
Also, for you as the teacher, it is quite easy to see how every particular topic is doing. At the end, have a look at the cards that didn’t get picked up. Those are probably the topics you should review one more time with your students.
A deck of cards is inexpensive, easy to prepare, and adaptable to almost any subject. Try it once. Even your most checked out student might end up asking for one more round.