In August 2026, MIT's AI committee admitted that AI can credibly complete most undergraduate assignments. If that holds at MIT, it holds in every primary school classroom. Drawing on Erasmus+ practice, research on homework and the brain, and a "hands first, machines later" path, this piece argues for assessing what learners can actually do.
Up to 65% of what we say in a day is gossip and stories — turns out that's not a bad habit, it's evolution. Here's why your brain literally can't process a lesson the way it processes a story, and what that means for how you teach.
The rules change depending on where you teach — but a few things hold true almost everywhere. Here's what you can and can't do with AI in your classroom, plus a prompt to find the actual legal ground for your own country.
Not all educational games are fun but a lot fun boardgames ARE incredibly educational. Here are the top three which will help your students with creativity, engagement, or social connections.
A surprisingly simple way to move from worksheets towards creativity and immagination.
Why your AI tool keeps giving you generic answers and the simple shift that fixes it.
When my smartboard remote died mid-lesson, I grabbed the only thing on hand — a deck of cards. What was meant to buy me two minutes turned into one of the most engaged lessons I'd taught that week. The cards stayed on my desk after that.